EMSA City Finals

Jun 22 to Jul 7, 2020

Rules and Regulations

RULES AND REGULATIONS

Coach Information

1. All communication (phone calls and emails) between teams and tournament staff is to be done through the team officials; coach, assistant coach or manager that are listed on the official team roster.

2. When communicating through emails, always state your team name, gender and age group, this will save time for tournament staff when replying.

3. Coaches and managers are responsible to communicate important tournament information to their team’s players and parents; we ask that players and parents do not contact the tournament staff directly.

4. Coaches and managers are responsible to know, understand and follow all tournament rules, especially the rules for guest players/trialists. Any team found to have played an ineligible player(s) will forfeit the game.

5. Team officials are responsible for the behavior of their players, parents and spectators at all times during the tournament. Any team showing unsportsmanlike behavior will be disciplined and unruly spectators may be asked to leave the facility. Any verbal abuse to referees, staff and volunteers by any team may result in immediate expulsion from the tournament.

6. Scores and team stats will be posted on the official City Finals Website.

7. If needed, teams may use one bench parent to assist the team on the bench, bench parents do not need to be listed on the official team roster but need to provide a driver’s license or a valid piece of government I.D. and written on the game sheet. They do not require an EMSA I.D Card. All teams must have at least 1 team official or bench parent of the same gender as the players in the technical area.

8. In the event that both teams are wearing like colors, the home team will be required to change jerseys or wear pinnies as determined by the referee

9. All U9 and U11 games will comply with the Mercy Rule as they do in regular season play. Tie-Breaking procedures will use stats AFTER the mercy rule is applied. For example if a team wins 6-0, they will only receive credit for 5-0 regardless of actual score.

10. Schedules for the tournament will be available on the website. Once the schedules are posted, they are final and changes can only be made if there is an error. A skeleton schedule (Example U13 T4 team 1,2,3,4 etc.).

11. Once the schedules are posted you will be able to print your game sheets, you will only need 1 game sheet per game and you will give the game sheet to the referee at the start of each game. When the game is complete we will have tournament volunteers collect the game sheets from the referee. Results will be posted immediately on the website once they have been confirmed by tournament staff.

12. Each location at City Finals will have a designated tournament headquarters during the tournament. Any questions or concerns please have them addressed at your headquarters location, and this is to be done by team officials only. Tournament staff and volunteers at the other locations can take statements made in writing, but do not have the ability/authority to resolve the concerns or questions. Please be respectful of our tournament staff and volunteers by ensuring your players/parents/spectators address their concerns/questions through the team officials.

13. All teams are expected to attend their scheduled games with a minimum number of required players specified for each age group and are expected to compete in every game until completion. Any team failing to do so will be assessed an administration fee based on the withdrawal date of the team in addition to a coach suspension, and team ban on the next two seasons of post season play.


Player Eligibility & Guest Players/Trialists

Players officially registered with your team are permitted to participate. Suspended players and team officials are not permitted on or about the field of play nor can they attend other functions representing their team during the championships.

You can only use guest players/trialists to replace players that are missing. You cannot use guest players/trialists to increase your current registered roster size of players. Except club teams may use trialists to increase their game roster size up to the maximum roster size set out in Section 4.4 (Team Rosters). These players must be written on the game sheet beside the line marked “Trialist. Each team is permitted to utilize guest players (max of 4) during the competition. These players must be registered on an EMSA team for the current outdoor season. These players must be registered on an EMSA team for the current outdoor season. Teams competing in city championships in their age group are allowed to use trialists from the same/lower age group or lower/same tier, in order to replace missing players from the team’s current registered roster. The players must be from your same Zone (example: West Zone to West Zone is permitted. You cannot have a player from the North Zone playing on a West Zone team). The guest player/trialists cannot be from a team that is also playing in City Finals. Tier 1, 2, & 3 (Premier/Club A/B) players are eligible as trialists on Premier/Club teams ONLY. Please remember that community groups W, X, Y, Z are considered equal. The trialist forms must accompany your game sheets when handed into the referee at the start of your game. If you are using that trialist more than once during the tournament you will need to make copies of your forms to hand in with each set of game sheets. Please note that if you are using an ineligible trialist/guest player your team will default the match. Trialists do not require player cards (just the trialist form). If you have any questions about the eligibility of a guest player/trialist, please contact the EMSA office ahead of City Finals to verify if that player will be legal or visit the Headquarters location prior to your game.


Inclement Weather Procedures

The City of Edmonton Field Conditions line will NOT be in effect for this tournament. All teams must show up to their designated fields regardless of any current or pending inclement weather and no matter what the field conditions line indicates otherwise they forfeit the game. If HQ rules a game cannot be played, teams will be either asked to proceed directly to Penalty Kicks or will be notified of a rescheduled game.

Games in the City Championships have been designated “must play games”. EMSA will work hard to ensure all games are played in some form, even if it means going to penalty kicks.

All teams must show up to their scheduled game no matter what the weather conditions are. The fate of your game will be decided at “game time” by Tournament Headquarters. Teams not showing up to the field of play will lose their game by default.

Tournament Headquarters will be given constant updates by the volunteer field marshal at the field.

If the weather is not cooperating: If the weather is considered dangerous (Thunder & Lightning in the area) at game time or any point during the game, Headquarters will ask the field marshal to inform the referee to postpone the game & teams must take shelter. Once it is safe to return the field teams will be asked to continue their games as promptly as possible. A decision may be made by Tournament Headquarters to shorten the game if necessary or go to Penalty Kicks.DO NOT leave the Complex without talking to Headquarters first or you risk forfeiting the game should it recommence once the storm passes.

If thunder is heard and lightning is seen in or around the area where teams are playing please notify your volunteer field marshal. At that time, he/she will notify tournament Head-quarters and a decision whether or not to postpone the game will be made.

Only as a last resort will penalty kicks be considered to decide a game. We will have considered the safety of players, the potential for permanent damage to the field, and whether there is the possibility of an alternative field the play can be moved to. If Tournament Headquarters makes the decision to decide the game by penalty kicks, standard penalty kick procedures will be followed.

If 2/3’s of your game has been played before inclement weather, the game will count and the score will stand. Tournament organizers reserve the right to shorten games due to inclement weather, and if needed games will go directly to penalty kicks to determine a winner. (Applies to U9-U19 Teams).

· As soon as you hear thunder it is required to stop play and seek shelter

· It is safe to resume the game 30 minutes after the last sound of thunder (A Per ASA Rule)

Only Tournament Headquarters will make the call to postpone, shorten games or go to penalty kicks. Information will be relayed through the field marshal. Team representatives & referees will not cancel or postpone games without the permission of Tournament Headquarters. It is important to remember that Tournament Headquarters will make a decision with the best interest & safety of the children & spectators on the field. We thank you in advance for your understanding.

Game Sheets

Once teams have registered through the link that was sent to the head coach and roster information has been added; game sheets for each individual game can be printed by clicking on the PDF icon on the website schedule next to each individual game. The game sheets will already have the game information and team names filled in. Please do not print the game sheets until ALL team names have been added to the schedule,. If you are having issues with your game sheets auto filing please arrive to you games headquarters for assistance. Completed game sheets are to be turned into the game officials prior to kick off. Game sheets will be turned into headquarters by a tournament field marshal.

Player Cards

Player cards are mandatory for Community Teams U13- U19 age levels and U9/U11 Premier/Club Teams. A player without a player card at game time is permitted to play, HOWEVER, the player’s card must be presented prior to the end of the game or the team will forfeit the game 5-0. Trialists do not need player cards, just their trialist form(s).

Coach/Assistant Coach/Manager Cards

· Coach/Manager cards are required for Community Teams U9-U19 levels and U9/U11 Premier/Club teams. A maximum of four non playing personnel may be on the bench. Of those four non-playing personnel, one must include a member of the same gender as the team. If this person is not a registered team official then they must be marked on the game sheet as the “bench parent” and provide a driver’s license or other picture I.D. to the referees. The bench parent does not require an EMSA I.D. card.

· Those players/coaches/assistant coaches/managers without cards at the start of the game are able to participate as long as their EMSA I.D. card can be delivered to the referee prior to the games completion. If the card is not delivered by the game’s completion then that team will forfeit their game. A photo of the EMSA I.D. card may be used on a camera, tablet or phone if the original card is missing or not present at the time. The cards will be returned to the coach by the game official following the game and completion of the game sheets. It is the responsibility of the team officials to ensure they receive their EMSA I.D. cards before they leave the field of play.

· Due to a possible domino effect of having games run late, referees are requested to complete the coin toss, check player cards (for those divisions who have them) and ensure the game sheets are correctly filled out well in advance of the scheduled kick off time.

· If a field marshal is not present to collect the game sheets, the winning team, or in the case of a tie, the home team, brings the game sheets back to City Championship Headquarters at your current location.

Referee Liaison

· It is mandatory that all teams have a ref liaison present for all games. They must sit with the spectators and wear the appropriate yellow lanyard. Teams will have a 15 minute grace period to provide a ref liaison if one is not already appointed at game start. After 15 minutes has elapsed and a ref liaison is still not present then the team will forfeit the match.

· We would like to thank all Referee Liaisons for their part in reducing/eliminating the abuse officials have been faced with in the past. We are hopeful that our combined efforts will result in a noticeable decline of the number of referees leaving the system each year, which will ultimately benefit all teams.

· Ref Liaisons can submit a report in writing during City Championship Finals to HQ should they feel we should be aware of a situation or issue.

Length of Games & Time Outs

Age Group

Total Time

Regulation Halves

2/3 Game Time

U09

60 Minutes

2 X 30 minutes

40 mins

U11

60 Minutes

2 X 35 minutes

46.66 mins

U13

80 Minutes

2 X 40 minutes

53.33 mins

U15, U17, U19

90 Minutes

2 X 45 minutes

60 mins


There will be an approximate 3-5 minute break given to all teams at half time. Referees/Assistant Referees & Field Marshals may not decide to cut a game short. No game will be cut short unless confirmed by the EMSA Tournament Headquarters. Injury time is at the discretion of the referee. There are NO time outs permitted.

Points

All teams will receive 0 points for a loss, 1 point for a tie and 3 points for a win. All round robin games can end in a tie. Mercy rule is only in effect for U9 & U11 age groups. A forfeit or a default score will be entered as a 5-0.

Format of Games

· Four Team Round Robin: Each team play’s three matches (playing each team in the group). Medals are determined from standings after all games have been played. Gold, Silver and Bronze medals will be awarded to the top three teams in the group. All round robin games can end in a tie, if teams are tied in points after the round robin please see the tie-breaking rules to determine placement. If final games need a result, if the games are tied after regulation time then they go straight to penalty kicks to determine a winner.

· Four Team Knock Out/Crossover: Every team play’s one preliminary round match. Winner of game one vs winner of game two in gold/silver match. Loser of game one vs loser of game two in bronze medal match. All games cannot end in tie. A result is required for each game.

· Three Team Round Robin: Medals are determined from the standings after all matches have been played. All round robin games can end in a tie, if teams are tied in points after the round robin please see the tie-breaking rules to determine placement. If final games need a result, if the games are tied after regulation time then they go straight to penalty kicks to determine a winner.


Equipment Required

· Games being played at Keheewin Fields, Bill Gilhespy Soccer Complex, Ivor Dent and EMSA West Complex the nets and flags will already be set up for you.

· The Home Team, as indicated on the schedule, is required to bring two game balls.

· U9 & 11 –Size 4

· U13-U19- Size 5


Games at the Ivor Dent Park

· If you have any games located at Ivor Dent please note the following:

· There is to be absolutely NOTHING staked into the group (pop up tents, etc.) as we have a very costly underground irrigation system running underneath the area. If someone stakes something into the ground, you will be held responsible for any damage to the system so please ensure you inform your spectators of this as well.

· There is to be no parking on any grass areas. There is a large parking lot provided. Any vehicles parked on the grass will be immediately ticketed and towed. Please inform your spectators.

· No dogs (or other animals) are permitted at the Complex. Service animals are okay.

· Please place all garbage including decomposable items such as seeds with shells are prohibited (Ex. Sunflower seeds), apple cores, etc. in the waste receptacles provided around the park. Teams will be held responsible for any mess/garbage left behind.

· Based on their current condition, the full size EMSA fields will have roving field numbers. Please look for the EMSA tear drop banners with the field numbers on them that coincide with the field number on your schedule. What is Field #1 one day may not be Field #1 the next day.

Game at the EMSA West Complex

· Based on their current condition, the EMSA West fields will have roving field numbers. Please look for the field numbers staked into the ground that coincides with the field number on your schedule. What is Field #1 one day may not be Field #1 the next day.

No dogs (or other animals) are permitted at the Complex. Service animals are okay.

· Please place all garbage including decomposable items such as seeds with shells are prohibited (Ex. Sunflower seeds), apple cores, etc. in the waste receptacles provided around the park. Teams will be held responsible for any mess/garbage left behind.

Game at the Bill Gilhespy Soccer Complex (Henry Singer Park)

· Dogs are not permitted at the Bill Gilhespy Soccer Complex

· Parking is at a premium, car-pooling is recommended. There is no parking available at the neighboring ball diamonds.

· No sunflower or pumpkin seeds or peanuts still in shells permitted on the premises

· Only hard molded cleats can be used on the artificial turf; no screw in cleats

· Warm-ups are not permitted on the grass fields prior to turf rentals. Teams will be held responsible for any damages caused to grass fields.

· Early access to turf field for warmups and setting up will not be granted.

· Designated warm up areas will be available, and teams can warm up in the rough grass areas near between the marked fields.

· Turf rentals will only be cancelled due to weather in the event of extreme amounts of rain, or in the event of snow on the turf as there is no method of removing snow.

· For insurance purposes, barbeques and hibachis are not permitted in any part of the facilities, including parking lots. Users are recommended to use the concession areas when available, or to make alternate food arrangements.

· Alcohol is permitted in licensed lounge and patio area only, and outside alcohol may not be brought onto the premises. Per item 15 of Edmonton Soccer Association Rules and Regulations “No conveyance, no consumption, no possession of alcohol on facility property. Consumption of alcohol permitted in lounges only. Violation will result in a $250 FINE for first offence. A second offence will result in a FACILITIES BAN.”

· Field goals are stationary. Teams may be fined for attempts to move or relocate goals.

· Teams are responsible for leaving benches clean and tidy. Fines may be levied to teams leaving benches in dis-array.

· No smoking on or by fields. Only in designated areas. Team Fines will be issued.

· Drones, UAVs, and RC planes and helicopters are not permitted at the Bill Gilhespy Soccer Complex. Cleats cannot be worn inside the clubhouse, with the exception of marked carpeted areas.

· Portable chairs/benches/spectator seating must be a minimum distance of 3m away from the marked edge of the field.


Garbage on/near the Fields

Please ensure your team cleans up after themselves on all fields. Please dispose of all garbage properly and do not leave any behind.


Late Arrivals & Failures to Show

· A team not showing within fifteen minutes of the scheduled kick off time will forfeit the game with a 5 – 0 loss (unless extenuating circumstances arise and Tournament Headquarters has approved). The field marshal will inform teams if the game is to be forfeited after confirming with Tournament Headquarters. The referee is asked to mark on the game sheet that the other team did not show and no score should be recorded.

· For U9 a team must have a minimum of 5 players in order to begin a game. If 5 or more players are present at kick-off time, the game is to begin immediately. The fifteen minute grace period is not to be used if the minimum number of players is present.

· For U11 a team must have a minimum of 6 players in order to begin a game. If 6 or more players are present at kick-off time, the game is to begin immediately. The fifteen minute grace period is not to be used if the minimum number of players is present.

· For U13, U15, U17, U19 a team must have a minimum of 7 players in order to begin a game. If 7 or more players are present at kick-off time, the game is to begin immediately. The fifteen minute grace period is not to be used if the minimum number of players is present.

· Players arriving once the second half has started are not permitted to participate during the game.


Substitutions during the Game

· Substitutions are permitted at the discretion of the referee at any stoppage of the game (just as in regular season play). Players must enter the field of play at the half way line of his/her side of the field. Once permitted by the referee, the player is not to enter the field of play until the substituted player has left the field.

· Keeper substitutions at half time must be reported to the referee.


Players Equipment

· Shin guards are mandatory- under no circumstances is a player to play without shin guards. If matching jerseys are not being worn by the players participating on the same team, the game will not commence. If jerseys are not available at the start of the game by one team, then the opposing team will win by default.

· Should both team’s jersey colours conflict, it is up to the home team to change their shirts or wear pinnies.

· Jewellery of any kind is not permitted. Taping of any piercings is not permitted.

· Hard casts are strictly forbidden and splints are at the discretion of the Referee.

· Only knee braces and splints that are made of plastic/nylon will be permitted. The game official must also approve these. If the referee feels that the apparatus poses a threat of injury to other players on the field then the player will not be permitted to play. To avoid any potential problems we strongly recommend that the coaches and player seek written approval from the General Manager, Tournament Chairperson or EMSA President prior to the game.


Discipline

U9 Yellow and Red Cards: No cards issued or recorded. Referees can ask for player to be substituted for a small amount of time. Player can return to play after. Team does not play short and player does not sit in referee box. No further suspensions are issued. If a serious boarding offence occurs, the player is not to play for the remainder of the game.

U11 Yellow and Red Cards: Cards are issued. Player sits in box for allotted time but then returns to their bench. If a player is yellow carded they can return to play. If a player is red carded that player cannot play for the rest of the game and must serve the 5 minutes in the penalty box. Once the penalty time is up they return to their bench for the remainder of the game. The team does not play shorthanded. No further suspensions are issued.

If a goalie incurs a time penalty (blue card or yellow) no one serves the penalty. However, if the goalie receives 2 yellows (Red) the goalie, like all players, must be substituted and cannot play the remainder of the game. After a time penalty the player in the box must wait until a stoppage of play to return to their team’s bench.

U13 - U19 teams: Any player receiving a red or two yellow cards in a single game will be suspended for the remainder of the game and will serve an automatic 1 game suspension.

· Players who also receive a yellow card in consecutive games will be suspended for one game.

· It is the coach’s responsibility to ensure that their players serve their discipline during the tournament.

· Red cards are an automatic minimum one (1) game suspension. It is the coach’s responsibility to ensure their player sits out the next game should they receive a red card. If it is deemed that the red card offence was more serious in nature, teams will be contacted of any further suspension or discipline action. All suspension will adhere to EMSA Official Rules and Regulations.

· Players serving red card game suspension must immediately leave the area of play and are not permitted on the team bench during the game they are serving the suspension.

· Any coach serving a suspension from their associating league will not be allowed on the bench as a team official for the tournament.

U9 and U11 Indoor Retreat Line

· The Retreat Line will come into effect in two situations during the game:

· A Goal Kick

· A Free Kick to the defending team within its own goal area

· At these two restarts, the opposing team is required to move beyond the Retreat Line. The player taking the kick can then pass the ball to one of his team-mates without the pressure of an opposing player nearby. When the ball has left the goal area, the play will resume as normal and the “opposing” team can move inside the Retreat Line.

· The Retreat Line in U9 and U11 Categories will be the 1/3 mark of the field

· If a member of the opposing team comes inside the Retreat Line before the ball has left the goal area and interferes with play, the Referee will stop play and the restart will be retaken.

· Players can choose to play the ball long if they wish, but not in the air over the three lines.

Restarts for U9s

All restarts are now indirect (a goal cannot be scored directly from that restart).

Penalty Kicks (U9s)

No penalty kicks will be awarded during regulation game time. A restart would be a free kick at the top of the penalty arc. However penalty kicks will be used in the event that your game requires a result.


Field Marshals

Teams requiring assistance can check with the field marshal at their game's location. They will be wearing a bright orange shirt with the EMSA logo on it. If the field marshal is unable to answer your question/s, he/she will contact the Tournament Headquarters in order to assist you.


Coaching and Team Placement on the Side Lines

Teams are to position themselves on opposite sides of the field when space permits. The team’s spectators should sit on the same side as their own team. This means Team A and their spectators on one side and Team B and their spectators on the other side. The team should sit on one side of the half flag and their spectators should sit on the other side of the half flag. The home team will have first option as to which side-line they would like to have. Players & coaches are restricted to within 4 meters of either side of the half way line.

Protest of Game Results and Appeals

Protests/Appeals of game results/suspensions will be reviewed provided they have been given to the tournament headquarters in writing with cash or cheque payable to the Edmonton Minor Soccer Association in the amount of $100.00 within one hour of the conclusion of the match. Protests/Appeals in regards to the laws of the game and decisions by the game officials will not be accepted. Under no circumstances are protests taken verbally from any team or parent. Protests must be in writing according to the rules and regulations.

Please note: Field Marshals, as well as many of those working in the Tournament Headquarters, are volunteers. Do not discuss protests, appeals, or argue your case with verbal complaints as this will not affect the status of your situation.

Tie Breaking Procedures

The following tie breaking rules are those used by the Edmonton Minor Soccer Association.


All Round Robin Games can end in a tie

Where there is more than one team at the end of a round which has accumulated the same number of total points within their group, a tie breaking formula is required in order to determine the team with the higher standing. The following formulas should assist you in determining the higher ranking teams:

In Round Robin Play - if there are two teams with the same amount of points:

Step # 1 – Head to Head

The winner of the game between the two teams concerned will determine the higher ranking team.

For example: If both Yellow and Red are tied with 6 points each, and the teams played each other and the score for that game was Yellow 5 and Red 6, Red would be awarded the higher standing because they had won over Yellow. If each of the teams tied also tied the game(s) against each other, then the second (step #2) tie breaking formula would be used.

Step # 2 – Goal Differential

The goal difference will be determined by subtracting the total number of goals scored against each of the two teams from the total goals scored by each of the two teams. It is not only the goals scored against each other, but the goals scored against all other teams in the group as well as the goals scored against them by all teams within the group that should be counted. The team with the greater goal difference of the two with the equal number of points will be declared the team with the higher standing. If this breaks the tie, nothing further is required. If this does not break the tie, proceed to step #3.

Step # 3 – Fewest Goals Against

The team which has the fewest goals scored against them from all games within their group will attain the higher ranking. If this breaks the tie, nothing further is required. If this does not break the tie, proceed to step #4

Step # 4 – Penalty Kicks

If steps 1, 2, 3, or 4 fail to break the tie, both teams shall meet, as scheduled by the Tournament Director to proceed into penalty kicks in order to break the tie.

In Round Robin Play if there are three or more teams with the same amount of points:

Step #1 – Goal Differential

The goal difference will be determined by subtracting the total number of goals scored against each of the teams from the total goals scored by each of the teams. It is not only the goals scored against each other, but the goals scored against all other teams within the group as well as the goals scored against them by all teams within the group that should be counted. The team with the greater goal difference of all with the equal number of points will be declared the team with the higher standing. If this breaks the tie, and only one higher ranking team is required, nothing further is required. If this produces a highest ranking team and others are required, that one higher ranking team is removed now from the formula and given the highest possible ranking in their group. If another higher ranking team is required (example: a next place team), Then this step (#1) should be used to determine that next ranking team. (The next highest goal difference by a team). If the teams are tied in goal difference as well as points and this formula does not break the tie, then proceed to step 2.

Step #2 – Fewest Goals Against

The team with the lowest number of goals scored against them by all other teams will be awarded the higher ranking. If this does not determine a higher ranking team, then proceed to step 3.

Step #3 – Penalty Kicks

If steps 1, 2, or 3 fail to break the tie, all teams shall meet, as scheduled by the Tournament Director to proceed into a single round robin of penalty kicks in order to break the tie.

Penalty Kicks

A few reminders for coaches/parents regarding this procedure

• Only players on the pitch at the end of the game are able to take part in the penalty kicks, therefore unless being treated for an injury they must remain on the pitch at the end of the game.

• Coaches and players not taking part in the penalty kicks must remain in their technical areas.